![]() ![]() Starting at 6th level, you can give yourself vitality when you cheat death or when you help someone else cheat it. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell. On a successful save, the creature is immune to this effect for 24 hours. On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn't make the save when it includes you in an area effect, such as the explosion of Fireball). You also have advantage on saving throws against any disease.Īdditionally, undead have difficulty harming you. Starting at 1st level, you learn the Spare the Dying cantrip, which counts as a warlock cantrip for you. The following spells are added to the warlock spell list for you. The Undying lets you choose from an expanded list of spells when you learn a warlock spell. They both prioritize Charisma based skills and fit the theme, though as with most builds, backgrounds are dependent on player preference more so than optimization.Source: Sword Coast Adventurer's Guide Expanded Spell List Backgrounds that fit the character and class include Noble and Urban Bounty Hunter (re-flavored to a hunter of Vecna cultists). Elwin embodies the best (or worst) of his vampiric heritage, and so any Lawful Alignment is appropriate. Vampires tend toward a Lawful Evil alignment. Elwin plots the death of his patron in secret, a new Bloody-Handed in the making. Once the god, Vecna, is dead, Kas may rise and take his place, but it would appear betrayal runs in the family. The sword is rumored to be the only weapon able to harm the lich, and with it, Elwin can kill him. As is the family tradition, Elwin has pledged himself to the soul of his ancient ancestor, gaining access to some of his abilities and dark magics, and sworn himself to the cause of recovering Kas' magical blade. Sometime before his near-obliteration, Kas sired several lines via his servants, and Elwin descends from one of those various lines - a spawn of demonic vampire and human heritage. His essence was left to wander outside both time and space as a vestige, a soul that can only be used by binders like warlocks, waiting for a chance at vengeance on his sworn foe. Their war waged into the planes of the afterlife before both of their realms were eventually destroyed and Kas was caught up in the destruction, the loser of the battle. His honor demanded he challenge Vecna's right to rule, so the two fought, Kas wielding a magic sword that Vecna had made and gifted him. ![]() The story goes that Kas was Vecna's right-hand man before he ascended to godhood and Kas grew jealous of his master's power. The character is a descendant of the vampire knight Kas the Bloody-Handed, immortal enemy of the lich god Vecna. Kas (left) & Vecna (right) fight to the death The subclass has amazing story potential and fills an extremely strange niche, and it is for this exact reason that we can make a very interesting build with it and only it: a character that has no fear of death, recklessly attacking foes and remaining unpunished for it due to quickly regenerating HP. It gets forgotten, and I feel that this is more than certainly because of the Necromancy Wizard dominating the undead theme, as well as its abilities being uniquely oriented toward health and utility, but not healing: an interesting field. It's not that the Undying Patron Warlock is hated, more that it kind of just falls to the wayside.
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